Scenario Rules

Running a Scenario

  • Any one wishing to run a session needs to do a few simple things:
    • 1) Choose a Pathfinder Society Scenario, Module, or create your own adventure
    • 2) If necessary, ‘Re-skin’ the module/adventure/scenario to fit the campaign setting
    • 3) Modify it so that it is designed for a party of three characters all at the same level.
      • Have plans to modify the difficulty should more than three players attend the session
  • If you have one or more scenario’s ready to go, let me know, and you’ll be added to the cue.
  • In the event that the regular campaign is not being run, the person at the front of the cue can run their scenario. A GM with multiple scenarios prepared, may choose which one to run.
  • At the beginning of the session, the GM tells the group the level of the scenario, so they can choose an appropriate character. If at all possible, players should choose a character whose hit die is within one of the scenario level (i.e., can’t take a lv 5 character in a lv2 scenario).
  • After running the game, the GM will award the characters with gold as determined by the level of the scenario. The GM can choose how much the party gets depending on how well they did in the scenario (i.e. roll playing, finding secrets, defeating key enemies, etc). Players do not keep any gold or items they may have found during the scenario. The range of gold the GM can give out is shown below:
    • Lv1: 400-500gc
    • Lv2: 900-1,100gc
    • Lv3: 900-1,100gc
    • Lv4: 1,400-1,600gc
    • Lv5: 1,700-1,900gc
    • Lv6: 2,400-2,600gc
  • Once a GM runs a session, they go to the back of the cue should they have another scenario ready to go.
  • For running an scenario, the GM may choose to give one of his characters 1 experience point and 400gc per hit die
  • Once a GM runs a scenario, any of the future GM’s can use some of the events in their scenarios, thus the name, Legacy Builder.

Scenario Rules

Legacy Builder CraigK